“Most Agreeable & Rational Recreation”: Two Centuries of Educational Games (2024)
Long before gaming captured academic attention, there were plenty of educational games, exploiting technologies of print and cardboard rather than digital media, designed for use in classrooms or by families with a degree of leisure and income. Such games continue to merit attention as expressions of attitudes toward nature, power, class, gender, and empire as well as learning and play. This exhibit, curated by Robin Rider from the holdings of Special Collections, features (more or less) educational games across multiple languages, diverse subjects, and nearly two centuries, beginning in the late 18th century. They invite speculation about the nature of games, as well as who might have designed and produced them.